Development Of Android Application-Based Thematic Learning Media
DOI:
https://doi.org/10.61277/ije.v1i1.12Keywords:
Development of Android, Thematic, MediaAbstract
This study aims to develop thematic learning media based on Android applications used the Borg and Gall development research design which consists of is simplified into 7 stages, namely: 1) potential and problems, 2) gathering information, 3) product design, 4) design validation, 5) design improvement, 6) product trial, 7) product revision. This research was conducted for class III students of MI NW 1 Kelayu. Data collected instruments include validation sheets, student response questionnaires, and teacher response questionnaires. Technical analysis of the data used in this study is a five-scale formula for validation tests, student response questionnaires, and teacher response. The results of this study indicate that the results of the media expert validation test are categorized as "very good" with a range of X scores > 92.28-110, and the total score was 102 and an average of 4.6. The results of the material expert validation test were in the "very good" category because they were in the X score range >37.8-45 with a total score of 39 and an average of 4.3. While the results of student responses that have been carried out using student response questionnaires from 16 respondents were in the "very good" category with a total score of 44.8 and were in the X score range > 41.88-50, which means the thematic learning media based on android applications developed suitable for used in the learning process.
Downloads
References
Arsyad. (2010). Media Pembelajaran. Jakarta: PT Rajagrafindo Persada.
Daryanto. (2013). Media Pembelajaran Peranannya Sangat Penting dalam Mencapai Tujuan Pembelajaran. Yogyakarta: Gava Media.
Dwiranata, Doni, dkk. (2019). Pengembangan Media Pembelajaran Matematika Interaktif Berbasis Android pada Materi Dimensi Tiga Kelas X SMA. Diunduh di https://journal.universitasbumigora.ac.id/index.php/Varian/article/view/487/369 tanggal 8 April 2021.
Hashim, H. (2013). Digital Practices at Home and School: A Case Study Approach. The University of Sheffield School of Education, 84(November), 487–492. http://ir.obihiro.ac.jp/dspace/handle/10322/3933
Hasyim, Adelina. (2016). Metode Penelitian dan Pengembangan di Sekolah. Yogyakarta: Media Akademi.
Herlinah, dan Musliadi. (2019). Pemrograman Aplikasi Android dengan Android Studio, Photoshop, dan Audition. Jakarta: PT Elex Media Komputindo.
Jufri, Wahab. (2017). Belajar dan Pembelajaran Sains. Bandung: Pustaka Reka Cipta.
Kustandi, Cecep dan Darmawan, Daddy. (2020). Pengembangan Media Pembelajaran. Jakarta: Prenadamedia Group.
M. Ikhsan Kahar. (2020). Pendidikan Anak Usia Dini Di Masa Covid-19. Ana’ Bulava: Jurnal Pendidikan Anak, 1(2), 17–28. https://doi.org/10.24239/abulava.vol1.iss2.8
P.Juhara, Zamrony. (2016). Panduan Lengkap Pemrograman Android. Yogyakarta: CV. Andi Offset.
Prastowo, Andi. (2019). Analisis Pembelajaran Tematik Terpadu. Jakarta: Prenadamedia Group.
Rahmat, S. T. (2018). Pola Asuh Yang Efektif Untuk Mendidik Anak di Era Digital. Jurnal Pendidikan Dan Kebudayaan Missio, 10(2), 143–161.
Ramdan, A. Y., & Atiaturrahmaniah, A. (2019). Pengembangan Media Pleace O’Clock Pada Pokok Bahasan Pecahan Untuk Siswa SDN 4 Jenggik. Profesi Pendidikan Dasar, 1(2), 165–178. https://doi.org/10.23917/ppd.v1i2.8765
Rusman. (2017). Belajar dan Pembelajaran Berorientasi Standar Proses Pendidikan. Jakarta: PT Kharisma Putra Utama.
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: CV Alfabeta.
Suryaningsih, E., & Fatmawati, L. (2017). Pengembangan Buku Cerita Bergambar Tentang Mitigasi Bencana Erupsi Gunung Api untuk Siswa SD. Profesi Pendidikan Dasar, 4(2), 112–124. https://doi.org/http://dx.doi.org/10.23917/ppd.v1i2.5310
Trianto. (2009). Mengembangkan Model Pembelajaran Tematik. Jakarta: PT.Prestasi Pustakaraya.
Widoyoko, Eko Putro. (2011). Evaluasi Program Pembelajaran Panduan Praktis Bagi Pendidik dan Calon Pendidik. Yogyakarta: Pustaka Pelajar.
Yamin, Askhabul, dan Harmanto. (2020). Pengembangan Media Pembelajaran Berbasis Aplikasi Android Materi Integrasi Nasional Dalam Bingkai Bhinneka Tunggal Ika Bagi Siswa Kelas X Sman 1 Puri Mojokerto. Diunduh di https://jurnalmahasiswa.unesa.ac.id/index.php/jurnal-pendidikan-kewarganegaraa/article/view/34015/30332 tanggal 15 Maret 2021
Downloads
Published
How to Cite
Issue
Section
Most read articles by the same author(s)
- Muhammad Sururuddin, Ni Ketut Suarni, I Gede Margunayasa, Meta Analysis Of Learning Models Problem Based Learning In Improving Critical Thinking Skills In Primary Schools , IJE : Interdisciplinary Journal of Education: Vol. 2 No. 1 (2024): March, Interdisciplinary Journal of Education (IJE)
- Muhammad Sururuddin, Lalu Parhanuddin, Mispandi Mispandi, The Development of "Macromedia Flash" Interactive Media For Subject Matter of Nature and Changes In The Subjects of Science For Students of Fourth Graders At Primary School 4 Selong , IJE : Interdisciplinary Journal of Education: Vol. 2 No. 2 (2024): July 2024 Interdisciplinary Journal of Education (IJE)
- Ahmad Yudi Saputra, Muhammad Sururuddin, Ahmad Yasar Ramdan, The Principal's Leadership Role in Improving the Quality of Education , IJE : Interdisciplinary Journal of Education: Vol. 3 No. 1 (2025): March, Interdisciplinary Journal of Education (IJE)